Publications
Featured Publications
Human-AI Interaction · Accessibility · Immersive Technologies
Selected publications organised around the main research themes that define my work.
Human-AI Interaction & Intelligent Systems
Bridging Human Insight and Automation: Improving Alt Text Generation with Human-Curated Contextual Data
Research on improving automated alt text generation using human-curated contextual data.
Flower in the Mirror, Moon on the Water: Bridging Perspectives on Alternative Text and Recommendations for Practice
Research on alternative text practices and recommendations for improving accessible image descriptions.
DOIAccessibility as Lived Experience: Understanding Low Vision Across Physical, Digital, and Emerging Interaction Contexts through ECAM-VI
Research examining low vision as lived experience across physical, digital, and emerging interaction contexts.
PDF DOIAccessibility & Inclusive Computing
Web Accessibility Barriers and Their Cross-Disability Impact in eSystems: A Scoping Review
A scoping review of web accessibility barriers and their impact across disability groups.
DOIA Serious Game to Improve Engagement with Web Accessibility Guidelines
A serious game approach for improving engagement with web accessibility guidelines.
PDF DOIDesigning for Designers: Towards the Development of Accessible ICT Products and Services using the VERITAS Framework
Framework and lessons for supporting designers in creating accessible ICT products and services.
PDF DOIImmersive Technologies
PublicVR: A Virtual Reality Exposure Therapy Intervention for Adults with Speech Anxiety
Virtual reality exposure therapy intervention for adults experiencing speech anxiety.
DOISimulating Visual Impairments in XR: Toward Virtual Player Models for Inclusive Design
Research on simulating visual impairments in XR to support inclusive design.
PDFGuidelines for Conducting Biofeedback-Enhanced QoE Studies in Mulsemedia-Enhanced Virtual Reality
Guidelines for conducting biofeedback-enhanced quality-of-experience studies in virtual reality.
PDF DOIVirtually Secure: A Taxonomic Assessment of Cybersecurity Challenges in Virtual Reality Environments
Provides a comprehensive taxonomy of cybersecurity threats and vulnerabilities in virtual reality environments, highlighting security as a critical dimension of future immersive technologies.
PDF DOIInteractive Systems & Serious Games
A Framework and Serious Game for Decision Making in Stressful Situations: A Fire Evacuation Scenario
A serious game framework for decision-making in stressful situations.
PDF DOIA Serious Game for Raising Designer Awareness of Web Accessibility Guidelines
A serious game for improving designer awareness of web accessibility guidelines.
PDF DOIEfficient In-Game Communication in Collaborative Online Multiplayer Games
Research on communication in collaborative online multiplayer games.
PDF DOIDigital Health & Medical Technologies
An Interactive 3-D Application for Pain Management: Results from a Pilot Study in Spinal Cord Injury Rehabilitation
An interactive 3D application for pain management in spinal cord injury rehabilitation.
PDF DOIPainDroid: An Android-Based Virtual Reality Application for Pain Assessment
An Android-based virtual reality application for pain assessment.
PDF DOIAttitudes of Patients Toward Adoption of 3D Technology in Pain Assessment: Qualitative Perspective
Qualitative study of patient attitudes toward 3D technology in pain assessment.
DOIComplete Publication Record
A complete and regularly updated list of publications is available through my Google Scholar profile.
